
The fighting also emphasizes flash, with the final move in a combo always highlighted by a closer camera angle. Special moves are also given lots of particle effects, dialogue and other flourishes.

The system has a few new options to make the game more interesting. The first is the addition of a counterattack system. Much like the substitution technique, you can sacrifice a portion of your chakra to place yourself in a defensive stance. Should the player hit you while you're in this pose, you can stun them and immediately unleash a counter. The "tell" for the stance is obvious, so it's really meant to punish overly aggressive players while more patient ones won't fall for the trap. The second change is the ability to choose a fighting style. Of the three types, Ultimate Jutsu is the most familiar since it mimics the special moves of past games. This time, your team members can get in on the act, and certain specials are only available if you choose characters that complement each other. Awakening mode sacrifices team attacks for increased solo power.

Finally, there's Team mode, which produces fewer powerful team special moves but lets your team members get involved in long combo chains to balance things out. In the heat of battle, the different modes aren't immediately noticeable.

These don't seem like huge changes, but they add up when you realize that you can choose from over 100 players in the Naruto universe. While the game has a decent amount of players available from the outset, unlocking more fighters is dependent on how much cash you earn, rather than requiring that you complete all of the modes. It can be a bit slower to unlock new fighters, but the option is there for those who pick up the game and only play against their friends. Ultimate Ninja Storm Revolution sports quite a few modes, but the Free mode houses plenty of submodes.
