
You make a choice to be less efficent at some things for being able to more different things, period. The mere choice of wanting a deck or drone, makes you a weaker caster. While it is a smaller compromise, to say it is little or no compromise, is showing a lack of understanding how important that essence can be for a pure mage, and just how powerful a full essence mage can be. So compared to a pure mage, they are dealing with reduced spell cooldown right away. That is the immediate consequence of any mage tech combination. To use a deck or drones, you need a datajack, and since essence cost rounds up, any Mage/Decker or Mage Rigger, start with 1 essence drained. I don't understand the logic why Rigger/Decker character combination is being handicapped? This character combination does not make the player unfairly super powerful.Īctually Mage/Rigger and Mage Decker, make thier compromise right off the bat. There is really no need for a weapon as rigger/decker. Just use 2 drones, and in the beginning you can't do anything else anyway.Īnd later you can use you extra AP to mark targets. as decker/riger, you don't need a weapon. I don't understand the logic why Rigger/Decker character combination is being handicapped? This character combination does not make the player unfairly super powerful. And you still need a mage, a shooter and a tank. If you have both a dedicated Rigger and a dedicated Decker they occupy 2 team slots already which is quite "expensive".

Rigger and Decker are "Support" character, they are needed (especially Decker) on the field. In fact in my first play through of Dragonfall my character is a Mage/Decker, it works very very well with very little compromise.


It's more like a game design flaw to me, you can play as Mage/Rigger or Mage/Decker with very little compromise at all. If you want two drones you need to commit to being a Rigger. Originally posted by Cutlass Jack:The limit is purposeful.
